Sunday, February 21, 2016

The Utimate Threes Game: Rock, Paper, Scissors


This from Yahoo.

 “The question of how to win at rock-paper-scissors has, believe it or not, plagued mathematicians and game theorists for some time.

“While they previously had devised a theoretical answer to the question, an experiment by Zhijian Wang at Zhejiang University in China that used real players has revealed an interesting wrinkle to the original theory.

“In the experiment, Zhijian noticed that winning players tended to stick with their winning strategy, while losers tended to switch to the next strategy in the sequence of rock-paper-scissors, following what he calls ‘persistent cyclic flows.’

“Here's how it works in practice: Player A and Player B both start by using random strategies. If Player A uses rock and Player B uses paper, Player A loses. In the next round, Player A can assume that Player B will use paper again and should therefore use scissors to win. In the round after that, because Player B lost, Player A can assume that Player B will use the next strategy in the sequence — scissors — and Player A should then use rock, thus winning again.

“If you take the game on a theoretical level, the most mathematically sound way to play rock-paper-scissors is by choosing your strategy at random. Because there are three outcomes — a win, a loss, or a tie — and each strategy has one other strategy that it can beat and one other strategy that can beat it, and we don't care what strategy we win with, it makes the most sense to pick paper, rock, and scissors each one-third of the time. This is called the game's Nash Equilibrium.

“While the Nash Equilibrium should be the best strategy in real life, Zhijian found a decidedly different pattern when he and some other researchers recruited 72 students to play the game. They divided the pupils into 12 groups of six players and had them each play 300 rounds of rock-paper-scissors against each other. Zhijian also added a payout in proportion to the number of victories.”

Read more here.
http://finance.yahoo.com/news/beat-anyone-rock-paper-scissors-002424689.html

Sunday, February 14, 2016

Happiness Study Finds Three Sources


The semi-annual study on happiness, reported by Australia researchers who surveyed 60,000 individuals, indicates there is a golden triangle of happiness.  The study found three things are needed for a happy life.

“Financial security, a sense of purpose in life, and good personal relationships make up the ‘golden triangle’ of happiness,” they say.

Further, the report says, “Being part of an intimate relationship is the most vital component of wellbeing. Pets are no substitute for human beings….While money does not make us happy, a lack of it makes us miserable. Wellbeing rises up to about $100,000 a year, at which point its healing power drops off dramatically….People are happiest when they are active, and when they have a sense of purpose. Volunteers are amongst the happiest people, though conscripts are not.”

The report found fathers tended to be happier than men without children, but women's happiness stayed the same whether they had children or not.

The researchers said this could be because family was the greatest source of contentment and happiness for men throughout their lives, whereas women were able to maintain social connections beyond the family unit.

Sunday, February 7, 2016

Threes and the Modern Story


The modern epic story has become one of incredible visual and audible force, a technology marvel. Look no further than the last Star Wars movie, “The Force Awakens,” to see the perfected evolution of the ages-old tale.
 
“The internal mechanics of myths may not have changed much over the years, but the technology used to impart them certainly has,” writes The Economist in December.

The Greeks told grand stories through the early epic poems of Homer and Hesiod from the 7th century BC, roughly. Homer’s (Greek) Iliad and Odyssey and Virgil’s (Roman) Aeneid are The Big Three classics. As in many epic stories of the same form that preceded Homer and Virgil and those that followed them, the hero makes a long journey, faces and defeats adversaries, and returns home transformed by his experience. That’s the basic three-part formula in the story line that’s been repeated for millennia, I described in my first book, Threes.

“In Homer’s day, legends were passed on in the form of dactylic hexameters: modern myth-makers refer computer graphics, special effects, 3D projections, surround sound and internet video distribution,” writes The Economist in its “Leaders” column describing The Disney Company’s rise to the top tier of modern epic storytellers.

The author says Disney starts with tropes, the first of three key elements in its modern storytelling. Tropes are Disney properties that draw on “well-worn devices of mythic structure to give their stories cultural resonance.”

Employing the capacity of its recent acquisitions of Pixar, Marvel and Lucasfilm, Disney unleashes its technology marvels with such force that Walt would surely turn a smile. Finally Disney’s toys, merchandise and theme parks complete the triad of the modern mythic story as business and cultural powerhouse.

Ultimately, states The Economist, “these modern myths are so compelling because they tap primordial human urges—for refuge, redemption and harmony….Similarly, modern myth-making, reliant though it is on new tools and techniques, is really just pushing the same old buttons in stone-age brains. That is something Walt Disney understood instinctively—and that the company he founded is now exploiting so proficiently.”